VI. THE SPICE HALLS
VI. THE SPICE HALLS
The most overwhelming part of the Bazaar. Colours everywhere. The scent builds until it becomes almost physical.
🌶️ The Red Merchant
Exotic Spices & Culinary Goods Proprietor: Dawut, a broad-shouldered man who samples everything he sells and whose hands are permanently stained red
The best-stocked spice merchant in the Bazaar. Dawut trades with partners in Kara-Tur, the Shaar, and along the southern sea routes.
Standard Stock:
- Common spices — 1–5 sp per ounce
- Rare spices (saffron, long pepper, black lotus petal) — 2–10 gp per ounce
- Dried fruits, nuts, preserved goods
- Cooking oils, vinegars, salt varieties
Unique Items:
- Starfire Salt — A crystalline salt with a faint inner glow, mined near volcanic vents in the Sea of Fallen Stars. When used to season food, the meal grants the consumer resistance to fire damage for 4 hours. Enough for 6 meals. — 60 gp
- Ghost Pepper of the Far South — A single dried pepper of extraordinary heat. Can be used as a cooking ingredient (any creature that eats the food must succeed on a DC 16 Constitution save or take 2d6 fire damage and be Poisoned for 1 minute) or ground and thrown as a ranged weapon targeting the eyes (range 20ft, same save and effect). — 15 gp
🍵 The Still Cup
Tea House & Rare Beverages Proprietor: Yael, a quiet woman who makes tea with an almost religious attention to process
Part merchant, part experience. Yael serves tea on the premises and sells rare blends to take away. The shop is one of the quieter places in the Bazaar, and regulars treat that as a gift.
Teas & Beverages (by the cup or pouch):
- Sandglass Tea — Slows the perception of time. The drinker can take one additional reaction per round for 10 minutes. — 5 gp per cup / 40 gp per pouch (10 cups)
- Night-Bloom Tisane — Brewed from flowers that only open at midnight. Drinking it at night grants Darkvision (30ft) until sunrise. — 3 gp per cup / 20 gp per pouch
- The Quiet — A deep earthy blend. The drinker becomes very still, very attentive — disadvantage on Perception checks for 1 hour, but advantage on all Insight checks. — 4 gp per cup