The WorldThe Grand BazaarI. THE COPPER QUARTER

I. THE COPPER QUARTER

The beating heart of the Bazaar — everyday goods, traveling supplies, and the merchants who've been here longer than the stones beneath their stalls.


🪔 The Laden Camel

General Goods & Traveling Supplies Proprietor: Hassim al-Raqqad, a round-faced man with an impressive beard who speaks in a constant low murmur as if sharing secrets

A cluttered, shaded stall the size of a small house. Every surface is piled. Rope hangs from the ceiling. Sacks of flour and dried meat are stacked against one wall. Hassim stocks everything a caravan or adventuring party could need and charges fairly, because he'd rather you come back than gouge you once.

Standard Stock:

  • Rope (hempen, 50ft) — 1 gp
  • Rations (1 week) — 3 gp 5 sp
  • Waterskins (double-sealed, desert-grade) — 1 gp
  • Torches, lanterns, oil — standard prices
  • Bedrolls, tents, packs
  • Sand goggles — 2 gp

Unique Items:

  • The Camelback Flask — A ceramic flask encased in cured camel hide. Keeps water cool for 48 hours regardless of external temperature. Holds twice the water of a normal waterskin. — 12 gp
  • Hassim's Map Wrap — A leather scroll case treated with a preservation oil. Any map stored inside doesn't degrade from moisture, sand, or moderate heat. — 8 gp
  • Night-Salt Rations — Dried meat cured in a desert mineral salt that also functions as a mild stimulant. A creature that eats these rations needs one fewer hour of sleep per long rest (minimum 6 hours). Enough for 3 days. — 9 gp

🪡 Threads of the Wind

Clothing & Desert Wear Proprietor: Yemisi, a tall woman from the far south who sews while she haggles without ever looking up from her work

Practical and beautiful in equal measure. Yemisi's shop caters to travelers who arrive in Ka'limport dressed for the wrong climate. Her apprentices run a brisk trade in alterations.

Standard Stock:

  • Common and traveler's clothes — standard prices
  • Desert robes (light, loose, sand-colored) — 5 gp
  • Sandals, wraps, head coverings
  • Fine silk garments — 25–80 gp

Unique Items:

  • Shadowweave Cloak — Dyed with pigment from deep-sea squid ink. In darkness or dim light, the wearer has advantage on Dexterity (Stealth) checks. In bright sunlight, it's just a very dark blue cloak. — 40 gp
  • The Merchant's Coat — A robe with 11 interior pockets, each individually sized and stiffened to hold its shape. Perception checks to find items hidden on the wearer have disadvantage. — 25 gp
  • Dust-Sister Wraps — Head and face wraps woven from a fiber that absorbs moisture. The wearer is immune to the negative effects of extreme heat for up to 4 hours per day. — 30 gp

🔩 Tarak's Tools

Artisan & Utility Tools Proprietor: Tarak, a dwarf who has lived in Ka'limport for sixty years and refuses to explain how he got here

Tarak sells tools. All the tools. If he doesn't have it, he'll make it in two days for double the price, and it will be perfect.

Standard Stock:

  • Full artisan's tool sets — standard prices
  • Thieves' tools — 25 gp
  • Mason's, carpenter's, smith's tools
  • Navigator's charts and instruments

Unique Items:

  • The Sevenfold Key — A complex brass skeleton key that can be manually reconfigured into seven different tooth patterns. Provides a +2 bonus to Thieves' Tools checks when picking a lock whose mechanism you've studied for at least 1 minute. — 50 gp
  • Tarak's Plumb — A surveyor's weight on a fine chain. When held still, the chain always points toward true north rather than magnetic north — useful in areas with magical or mineral interference. — 20 gp
  • Sandstone Chisel Set — Tools specifically calibrated for working the soft sandstone common in Calimshan's ruins. Grants advantage on ability checks to work with or break apart sandstone construction. — 15 gp

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