House Rules
- Nat 20 on Initiative - get to choose the placement in the initiative order Only gets to choose within the player order, doesn't get access to the monsters
- Nat 20 on a Skill Check - Auto Success
- Flanking Bonus (+2) Has to be on opposite sides (makes the flanking intentional)
- Relaxed spell components Ultimately up to me, but most spells that require odd spell components don't need them to cast Don't need to have your focus out all the damn time to cast spells
- Healing Potions For yourself - bonus action For someone else - action Maximum Heal, no need to roll
- Inspiration Points - Bend the rules points If your character wants to do something that doesn't align well with the rules, you can spend an inspiration point in order to be able to do so.
Feats & Proficiencies
- Background Proficiencies (very specific)
- Level 1 feat based on backstory